Thursday, January 27, 2005

BC3

Alright, so I've decided to drop Bubbles 2 for a while, and picked up a new (see: old) idea. I'm working on BC3; Bubbles Course 3. I will probably drop the Bubbles Course title. BC3 should be at least three times as large as the first two; I plan for it to be the biggest project I've ever done.

If anybody has ideas for puzzles, foes, game mechanics, or anything of the sort, I would love to hear from you. I need all the variety I can get, for this.

Thanks!

Monday, January 24, 2005

Unlike SOME GAME COMPANIES, I am reluctant to release a sequel that will suck.

Okay, this is the part where I actually want feedback from the people that play my games and read my site. Seriously.

For those of you that have played the original Bubbles, it can be generally agreed upon that it is a good game. I am currently working on the often-promised sequel, Bubbles 2. The only trouble is, I'm having a bit of trouble making it not suck. If I continue to spend time on it, the game may or may not be mediocre, but regardless, it will be Bubbles 2. The other option is to give up on it for a while, and start on other game projects. So now I want you, my lovely audience, to let me know what you think I should do. Post a comment on this blog topic, and tell me if I should continue spending time and energy on Bubbles 2, or screw it and work on something else. I'll read all the posts, and a majority vote won't necessarily alter my decision. I just want to hear your feedback, so I get an idea of how many people actually want a Bubbles 2.

Thanks!

Sunday, January 23, 2005

Where did I go?

WHOA! I haven't updated in quite a long time! Well, I apologize. To be frank, I have simply not had interest in working on games lately; I'm far more interested in playing them. Once I'm done playing MP2, perhaps I'll get back to work on the games. It looks like Bubbles 2 is just around the corner. Unfortunately, I have no idea just how close said corner is.

Sorry, no news on game music.

Sunday, January 02, 2005

Bug fixes ahoy! (and other good news)

As I expected, setting a 'deadline' for myself might have been a bad idea. Mousetrap is bug-laden, and if you've gotten far enough, you surely agree that level 14 is STUPIDLY HARD. Well, I've fixed a few bugs, and reduced the difficulty level of a few of the final levels. Version 1.1.0 is available now. Give it a try!

Also, I've managed to persuade a good friend of mine to do music for my games under an open license. He's able to make some pretty nice beats on a computer, and I'm trying to get him to learn to make MIDI files so I don't double the size of my games with an MP3. Note, that this is no sure thing- I'll keep you updated.